Lightweight leather armor used by the Ashclaw clan. Grants Lightning Resistance Lv.1. Serves as a Black Bear Disguise.
Simple cloth armor worn by bandits. Grants Lightning Resistance Lv.1. Serves as a Bandit Disguise.
Dark leather chest armor associated with Draven the Crowcaller. DEF 12, Move Speed Lv.1, Lightning Resistance Lv.1.
Heavy plate chest armor from the Bolton set. DEF 8. Available from the Hernand Contribution Shop for 7 Contribution.
A discreet outfit that helps blend in with civilians. DEF 7, Lightning Resistance Lv.1. Serves as a Civilian Disguise.
Plate chest armor named after Canta, the Wandering Knight. DEF 6. Purchasable for 6.18 gold.
Elite leather armor worn by high-ranking Demenissian soldiers. DEF 12, Lightning Resistance Lv.1. Serves as a Demenissian Disguise.
Standard-issue leather chest armor worn by Demenissian soldiers. DEF 9, Lightning Resistance Lv.1.
Ornate chest armor worn by Hernand's ceremonial guard. DEF 5, Move Speed Lv.1. Available from Hernand Contribution Shop for 21 Contribution.
A formal outfit tailored in Hernand, suitable for high-society gatherings. Allows official entry into Hernand Castle.
Leather armor worn by members of the Lonely Jackals gang. DEF 3, Lightning Resistance Lv.1. Serves as a Jackal Disguise.
Chain mail crafted from iron and copper. DEF 4. Crafted with Iron Ore x5 and Copper Ore x2.
Cloth armor worn by members of the Scarlet Blades. DEF 5, Lightning Resistance Lv.1. Serves as a Bleed Bandits Disguise.
Academic uniform issued to scholars of Scholastone. DEF 2, Move Speed Lv.1.
Plate armor crafted by the ores of Gorthak. It was forged using premium iron produced at the Krall Foundry. By processing large iron plates directly, it was made without seams to endure heavy impacts.
Priestly robes from St. Halssius's House of Healing. DEF 2, Move Speed Lv.1. Serves as a St. Halssius Disguise.
Sturdy plate armor worn by seasoned warriors. DEF 4. Available from Calphade Equipment Shop for 5.82 gold.
Leather armor bestowed on devoted Palinoise warriors. DEF 3, Lightning Resistance Lv.1. Starting equipment for Kliff.
Leather armor crafted in Calphade. DEF 3, Lightning Resistance Lv.1. Available from Calphade Tailor Shop for 3.48 gold.
A ceremonial cloak crafted by the master artisans of Hernand. It boasts both elegance and practical functionality.
A plate cloak named after Canta, the Wandering Knight. He brought order to barren lands with words, not the sword. It embodies the glory of Hernand, which was established by humble heroes.
A fancy cloak favored by the Delesyian. DEF 0, Ice Resistance Lv.3.
Leather cloak popular among Demenissian soldiers. Its neatly tailored appearance reflects their strict discipline.
A common cloak that blends into the environment. It is an utterly ordinary piece of equipment that can be found in any city alleyway across Pywel.
A cloak for freeswords who roam the frontier. Rough cloth and frayed edges blend with the wind, blurring the wearer's silhouette. Its excellence in blocking the chill and staying hidden makes it ideal for tracking and ambushes.
A ceremonial cloak crafted by Hernand's artisans. Its design reflects the dignity and authority of the guard, and it is permitted only to those who have contributed to Hernand.
A fine cloak well-suited for formal occasions. As with any high society, a clear divide exists between the elite and the commoners of Hernand. Even as the people starve from the raids, the nobles continue their endless feasting. Wearing it should grant free passage into Hernand Castle.
A cloak crafted with great care by a Hernandian artisan, made using only the finest fabrics. Only those who have contributed to Hernand are permitted to possess it.
A fearsome leather cloak dropped by Awakened Ludvig. DEF 3, Lightning Resistance Lv.3.
A cloak worn by members of the Loney Jackals. They never give up on a target once the pursuit has begun.
A weathered leather cloak from a kingdom long since fallen. DEF 1, Lightning Resistance Lv.3.
A cloak shaped after a scarecrow found in the fields. Made from coarse fabric, it isn't particularly comfortable to wear. Equipping it makes it harder for enemies to detect the wearer while standing still.
A cloak issued to the scholars of Scholastone. This modest garment symbolizes a scholar's total devotion to research and academic pursuits. Even outsiders may earn the right to wear it by contributing to Scholastone.
A cloak worn by a priest of St. Halssius's House of Healing. It would be best not to concern yourself with the original owner of this gear.
Plate cloak worn by the finest warriors in Calphade. Stefan Landford's reputation is well known throughout Hernand and beyond.
A leather cloak crafted in Calphade. The tradition of making fur-lined cloaks originates from Pailune.
A cloth cloak shaped after bloody wind sweeping across a cold battlefield. The rough, white fabric flows long, showing more bloodlust the more it whips in the wind.
Bestowed on devoted Palinoise warriors, this leather cloak symbolizes unity. Though it feels somewhat heavy, it actually offers little real protection.
Plate footwear from the Canta set. ATK 12, DEF 3, Atk Speed Lv.1.
High-quality plate boots with critical bonuses. ATK 16, DEF 5, Crit Chance Lv.1, Health +1.0/s.
Elite leather footwear from Demeniss military. ATK 13, DEF 4, Atk Speed Lv.1, Move Speed Lv.1, Lightning Resistance Lv.1.
Armor that is completely broken and can no longer serve its function. Though it cannot be equipped, it can be sold at a shop or donated to the camp.
Footwear worn by Hernand's ceremonial guard. ATK 17, DEF 4, Move Speed Lv.1, Lightning Resistance Lv.1.
A fine Hernandian leather boots for formal occasions. There is a clear divide between the nobles and commoners. While some starve, the nobles feast.
Fearsome leather boots dropped by Awakened Ludvig. ATK 16, DEF 4, Crit Rate Lv.1, Move Speed Lv.1, Lightning Resistance Lv.1, Stamina Regen +2%.
Highest DEF footwear available. ATK 17, DEF 5, Dmg Reduction 1.0, Move Speed Lv.1.
Lightweight cloth boots with high mobility. ATK 7, DEF 0, Crit Chance Lv.1, Move Speed Lv.2.
Boots issued to the scholars of Scholastone. ATK 15, DEF 4, Move Speed Lv.1, Lightning Resistance Lv.1.
Powerful plate boots with spirit and swim bonuses. ATK 18, DEF 3, Spirit +0.1/s, Swim Speed +2.0%.
Leather footwear worn by priests of St. Halssius. ATK 9, DEF 2, Move Speed Lv.1, Lightning Resistance Lv.1. St. Halssius Disguise.
Sturdy plate boots worn by seasoned warriors. ATK 10, DEF 4, Crit Chance Lv.1.
Leather boots bestowed on devoted Palinoise warriors. ATK 9, DEF 1, Crit Chance Lv.1, Move Speed Lv.1, Lightning Resistance Lv.1.
Plate gauntlets from the Canta set. ATK 12, DEF 3, Atk Speed Lv.1.
Plate gloves worn by Demenissian elite soldiers. ATK 11, DEF 2.
Leather gloves from the Demenissian uniform set. ATK 13, DEF 4, Crit Chance Lv.2, Lightning Resistance Lv.1.
Gauntlets worn by Hernand's ceremonial guard. ATK 17, DEF 4, Crit Chance Lv.1, Lightning Resistance Lv.1.
Cloth gloves dropped by the Reed Devil. ATK 11, DEF 1, Move Speed Lv.1. Core: Health +1.0/s.
Leather gloves bestowed on devoted Palinoise warriors. ATK 11, DEF 1, Crit Chance Lv.1, Lightning Resistance Lv.1.
A sturdy plate helm of Beltran design. DEF 2.
Crow-themed mask dropped by Draven the Crowcaller. DEF 4, Move Speed Lv.1.
Heavy plate headgear from the Bolton set. DEF 4.
A ridiculous piece of headgear made by wearing an entire piece of leather footwear. DEF 2.
Plate headgear from the Canta set. DEF 3, Tinnitus Immunity.
A lightweight cloth cap. DEF 0, Move Speed Lv.1.
A plate helm imbued with fire resistance. DEF 2, Roar Nullification.
An elegant plate helm. DEF 2.
A solid plate helm of Hartmann make. DEF 2.
A ceremonial crown crafted by the master artisans of Hernand. It is worn during formal occasions and is permitted only to those who have contributed to Hernand.
Leather headgear worn by members of the Lonely Jackals. DEF 3, Move Speed Lv.1. Jackal Disguise.
A lightweight cloth headgear. DEF 0, Move Speed Lv.1.
A weathered leather helm from a kingdom long since fallen. DEF 3, Lightning Resistance Lv.1.
A plate helm of Mortain design. DEF 2.
A whimsical cloth hat shaped like a raccoon. DEF 0, Move Speed Lv.1.
A gas mask worn by the Scarlet Blades. DEF 2, Confusion Immunity.
A hat worn by a priest of St. Halssius's House of Healing. DEF 3, Move Speed Lv.1. St. Halssius Disguise.
Sturdy plate helm worn by seasoned warriors. DEF 2.
A mysterious device gaining widespread popularity in Delesya, this helm can read memory fragments, allowing its wearer to see glimpses of the past.
A lightweight cloth helm. DEF 0, Move Speed Lv.1.
A hat worn by a priest of St. Halsius's House of Healing. It would be best not to concern yourself with the original owner of this gear.
Arkhan Leather Helm. DEF 2.
Ator's Will Leather Gloves. DEF 2.
Black Bear Gas Mask. DEF 3.
Blackwing Leather Gloves. DEF 3.
Bolin Leather Gloves. DEF 2.
Carta Plate Helm. DEF 4.
Dallaban Leather Gloves. DEF 2.
Dark Ringleader's Cloth Armor. DEF 3.
Dark Ringleader's Cloth Helm. DEF 1.
Dark Ringleader's Leather Gloves. DEF 5.
Demenissian Uniform Leather Boots. DEF 4.
Duskfang Leather Armor. DEF 5.
Ferman Plate Helm. DEF 3.
Fluttering Radiance Plate Gloves. DEF 4.
Grey Wolf Leather Boots. DEF 2.
Grotevant Plate Armor. DEF 10.
Grotevant Plate Boots. DEF 3.
Grotevant Plate Gloves. DEF 3.
Grotevant Plate Helm. DEF 5.
Helm of Ignition. DEF 2.
Helms' Leather Boots. DEF 2.
Ironwilled Guardian's Leather Gloves. DEF 2.
Jester Leather Gloves. DEF 1.
Kairos Plate Armor. DEF 10.
Kairos Plate Boots. DEF 3.
Kairos Plate Gloves. DEF 3.
Kairos Plate Helm. DEF 5.
Lauques Leather Boots. DEF 2.
Matana Leather Armor. DEF 3.
Melvin Leather Gloves. DEF 1.
Nibrak Cloth Armor. DEF 3.
Northern Fighter's Leather Gloves. DEF 1.
Northern Fighter's Plate Helm. DEF 4.
Pavis Leather Gloves. DEF 2.
Plate Gloves of the Fallen Kingdom. DEF 3.
Rabbit Leather Mask. DEF 2.
Sein Leather Boots. DEF 1.
The Helms' Plate Gloves. DEF 4.
Woodbrock Leather Boots. DEF 2.
Ziggurat Leather Armor. DEF 5.
Alpha Wolf Helm — headgear that guards your skull bound to Kliff. Tier 4 gear. Equip it when you need reliable mitigation in the field.
Ancient Earring — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ashad Plate Armor — chest piece that absorbs heavy blows bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ashad Plate Boots. Footwear that trades speed for footing bound to Oongka. Tier 4 gear. Inside the Treasure Chest inside Frostpierce Cave
Ashad Plate Helm. Headgear that guards your skull bound to Oongka. Tier 3 gear. Rewarded after defeating the White Bearclaw at Vat'nholl Fortress
Autumn Banquet Cloth Cloak. Chest piece that absorbs heavy blows bound to Damiane. Tier 4 gear. Behind a panel that can be pushed in on the tower from the sloped roof.
Autumn Banquet Leather Armor (Damiane) — chest piece that absorbs heavy blows bound to Damiane. Tier 4 gear. Equip it when you need reliable mitigation in the field.
Autumn Banquet Leather Boots (Damiane) — footwear that trades speed for footing bound to Damiane. Tier 4 gear. Equip it when you need reliable mitigation in the field.
Autumn Banquet Leather Gloves (Damiane). Hand protection built for weapon grip bound to Damiane. Tier 4 gear. Waterbright Terrace - Small Cave Opening (look North and you'll see five wrecked boats
Autumn Banquet Plate Helm (Damiane) — headgear that guards your skull bound to Damiane. Tier 5 gear. Equip it when you need reliable mitigation in the field.
Bedure Chain Cloak — chest piece that absorbs heavy blows bound to Kliff. Tier 4 gear. Equip it when you need reliable mitigation in the field.
Beekeeping Suit. Chest piece that absorbs heavy blows bound to Kliff, Oongka. Tier 3 gear. Drops from defeating the Beekeeper
Blackwing Leather Boots — footwear that trades speed for footing bound to Kliff. Tier 5 gear. Equip it when you need reliable mitigation in the field.
Blackwing Leather Cloak — chest piece that absorbs heavy blows bound to Kliff. Tier 5 gear. Equip it when you need reliable mitigation in the field.
Boss Bear Hat — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Brass Warden's Plate Gloves. Hand protection built for weapon grip.. Found inside the Treasure Chest Gloves
Brimstone Gas Mask. Headgear that guards your skull.. On a stump next to the cabin Irreparable Helm
Carta Leather Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Counterweight Leather Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Crimson Chaser Chain Cloak — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Crimson Chaser Plate Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Cursed Soul Steel Breastplate. Chest piece that absorbs heavy blows.. In this cemetery, there's a large tomb that, if you use your Force Palm, unlocks access.
Dark Marksman's Plate Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Dark Marksman's Plate Cloak. Chest piece that absorbs heavy blows.. Behind the waterfall, Use Stab Attack to get past waterfall.
Dark Ringleader's Cloth Cloak. Chest piece that absorbs heavy blows.. Inside the Echoing Tunnel Cloak
Engraved Gold Earring. Chest piece that absorbs heavy blows.. Found inside the Strongbox. Must be stolen Earring
Executioner of Darkness Plate Cloak. Chest piece that absorbs heavy blows.. West of Three Brothers' Cliff Shipwreck
Frostcursed Plate Armor. Chest piece that absorbs heavy blows.. Inside Mistshard Cave, break the rock with force palm behind the waterfall
Frostcursed Plate Boots. Footwear that trades speed for footing.. Inside the Treasure Chest that's within the Well of Tragedy Grotto
Frostcursed Plate Cloak — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Frostcursed Plate Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Frostcursed Plate Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Frozen Heart Plate Armor. Chest piece that absorbs heavy blows.. Inside the Treasure Chest Chest Armor
Frozen Heart Plate Boots. Footwear that trades speed for footing.. Look for a flippable wall on a squat tower with pipes.
Golden Greed Plate Armor. Chest piece that absorbs heavy blows.. Inside the Treasure Chest behind the Rotating Wall within the Bursada Castle Ruins
Golden Greed Plate Boots. Footwear that trades speed for footing.. Inside the Treasure Chest found within Arehaza Cave
Golden Greed Plate Cloak. Chest piece that absorbs heavy blows.. Inside the Treasure Chest found within Venomblade Grotto
Golden Greed Plate Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Golden Greed Plate Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Goldlight Plate Gloves (Damiane). Hand protection built for weapon grip.. Inside the Treasure Chest Gloves
Goldlight Plate Helm. Headgear that guards your skull.. Inside the waterfall cave. Use to get inside.
Helfryn Leather Cloak. Chest piece that absorbs heavy blows.. In a treasure chest in the attic, you enter via a window outside
Hungering Fang Leather Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Hungering Fang Leather Gloves. Hand protection built for weapon grip.. Behind a blocked path. Use Axiom Force to remove the blockade.
Icewing Plate Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Icewing Plate Cloak — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Icewing Plate Gloves. Hand protection built for weapon grip.. Inside the Icewing Plate Gloves within Claggy Chasm behind the waterfall.
Icewing Plate Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Isilon Leather Boots. Footwear that trades speed for footing.. Inside the Treasure Chest Boots
Leather Hat of Enlightenment. Headgear that guards your skull.. In a treasure chest within the Cloister of Enlightenment. On the left as you walk up the winding passage, there's a hole in the wall...
Light of the Battlefield Cloth Cloak (Damiane) — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Light of the Battlefield Plate Armor (Damiane). Chest piece that absorbs heavy blows.. A chest inside of the camp, the area boss must not be defeated but makes it easier to get to the chest.
Light of the Battlefield Plate Boots (Damiane). Footwear that trades speed for footing.. On the 2nd floor of the western half of the broken ship.
Light of the Battlefield Plate Gloves (Damiane). Hand protection built for weapon grip.. Jump down from the street into a ditch there you will find a broken sewergate. Chest is at the end of it.
Lightning Bolt Plate Armor. Chest piece that absorbs heavy blows.. Drops from defeating Fallen God
Lightning Bolt Plate Gloves. Hand protection built for weapon grip.. Behind a sealed gate, inside the Treasure Chest
Lightning Bolt Plate Helm. Headgear that guards your skull.. Inside the Treasure Chest inside the Suspicious Pit
Marni Laser Helm. Headgear that guards your skull.. Inside Marni's Masterium on second floor near the apothecary.
North Wind Shield. Chest piece that absorbs heavy blows.. In a cave behind the giant fallen tree.
Odeck's Protector Plate Cloak. Chest piece that absorbs heavy blows.. Laying on the ground inside the Black Bears' Hideout near a wooden scaffold. Immediately after entering the large chamber, tur...
Odeck's Protector Plate Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Pirate King Hat. Headgear that guards your skull.. Inside the Treasure Chest at the bottom of the ship, in aft stores
Plate Armor of the Shadows — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Plate Boots of Cursed Soul — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Plate Boots of the Shadows — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Plate Cloak of Cursed Soul. Chest piece that absorbs heavy blows.. Plate Cloak of Cursed Soul in the chest in side broken castle, hang on wall, resist and Force Palm to get in.
Plate Cloak of the Shadows. Chest piece that absorbs heavy blows.. In a chamber blocked by a metal grate. To enter, get on top of the building, find the rectangular floor panel just above the chamb...
Plate Gloves of the Cursed Soul — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Plate Gloves of the Shadows — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Plate Helm of Cursed Soul — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Plate Helm of the Shadows. Headgear that guards your skull.. After defeating Beloth, the Darksworn pick up the helm in the ruined castle. Picking up the helm also rewards the rest of the Plate of...
Pororin Petal Hat. Headgear that guards your skull.. Give as a reward for faction quest A Token of Friendship
Radiant Plate Boots (Damiane). Footwear that trades speed for footing.. Boots for Damiane, in a little alcove in the water
Reindeer Cloak — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Reins of Open Sky — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Rhonid Large Shield. Chest piece that absorbs heavy blows.. Inside the Treasure Chest Shield
Scorchflame Leather Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Scorchflame Plate Armor. Chest piece that absorbs heavy blows.. Crawl through a ‘locked’ door between 2 staircases to the big building. The chest containing this piece is at the end of the hallway.
Scorchflame Plate Cloak. Chest piece that absorbs heavy blows.. Inside the Treasure Chest Cloak
Scorchflame Plate Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Scorchflame Plate Helm. Headgear that guards your skull.. Inside the Treasure Chest at Stonewall Farm
Shield of Conviction. Chest piece that absorbs heavy blows.. Inside the Treasure Chest Shield
Shield of Sacrifice. Chest piece that absorbs heavy blows.. In a treasure chest inside the unmarked cave
Skyblazer Cloth Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Skyblazer Cloth Cloak. Chest piece that absorbs heavy blows.. Climb to the very top of the tower, and use Force Palm on the stone square in front of the standard chest.
Skyblazer Cloth Helm. Headgear that guards your skull.. Follow the path east out of the wyvern's nest, and you'll see an Abyss Cell rock blockage. Use Focused Force Palm to destroy it.
Skyblazer Leather Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Stirrups of the Open Sky — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Sunset Reed Leather Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Sunset Reed Leather Cloak. Chest piece that absorbs heavy blows.. There is a chest in the ruins here and you must light two fires right next to the gate of the chest to open it, Chest awards you su...
Tariv Cloth Cloak. Chest piece that absorbs heavy blows.. Vendor after Trust raised to 100.
Tariv Cloth Gloves. Hand protection built for weapon grip.. Available after raised vendor faction to 100.
The Masked Liberator's Cloth Cloak. Headgear that guards your skull.. Inside a Treasure Chest next to an Abyss Nexus
Tidebreaker Boots. Footwear that trades speed for footing.. Guardian's Cave, behind the waterfall, need to break the gold ore blockage inside with a Force Palm. Inside the chest is Tidebreaker Boots.
Vaporwalker. Chest piece that absorbs heavy blows.. Inside the Treasure Chest Boots
Visione Helm. Headgear that guards your skull.. Inside Lioncrest Watchtower placed on the floor, near beautiful pots, with a chest on the left side. Obtained during main quest Chapter I: Memory Fr...
Wanderer of Faith Leather Armour. Chest piece that absorbs heavy blows.. Behind revolving wall. Part of Treasure Map Solution Piece 6
Wanderer of Faith Leather Boots. Footwear that trades speed for footing.. Under the dock behind a destructible wooden panel.
Wanderer of Faith Leather Cloak — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Wanderer of Faith Leather Gloves (Damiane). Hand protection built for weapon grip.. In the treasure chest behind the waterfall at Starlight Cave. Gloves for Damiane
Wanderer of Faith's Plate Helm. Headgear that guards your skull.. Under Dock behind a destroyable Wooden panel.
Witch's Earring — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Witters Plate Helm. Headgear that guards your skull.. In a small cave behind the shipwreck
Wolf Tracker Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Wolf Tracker Leather Boots. Footwear that trades speed for footing.. On the altar behind the wall door opened by the handle - inside the Sanctum of the Goddess Whose Prayers Ceases
All Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Search — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ator's Will Cloth Armor — chest piece that absorbs heavy blows bound to Kliff. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ator's Will Helm — headgear that guards your skull bound to Kliff. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Blinding Arrow's Leather Armor — chest piece that absorbs heavy blows bound to Kliff. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Catfish Plate Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Combat God's Plate Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Crimson Chaser Mail — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Crude Devil Mask — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Dancing Catfish Cloth Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Dark Marksman's Plate Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Dark Marksman's Plate Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Deer Hat — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Demenissian Elite Uniform Leather Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Duskfang Leather Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Eclipsed Solas Plate Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Elegant Carmine Leather Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ember Steps Leather Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Emberstep Leather Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Fire Walk Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Great Thief's Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Grey Wolf Leather Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Grey Wolf Leather Gloves — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Hyena Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Icewing Plate Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Kuku Breeze-Step Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Kuku Flame-Resistant Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Kuku Ice-Resistant Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Kuku Lightning-Resistant Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Kuku Marni Laser Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Kuku Rishi's Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Leather Armor of the Fallen Kingdom — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Master Trainer's Touch — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Miner's Lantern Hat — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Official Knight's Plate Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Plate Armor of Cursed Soul — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Plate Boots of the Fallen Kingdom — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
Plate Gloves of Cursed Soul — hand protection built for weapon grip.. Equip it when you need reliable mitigation in the field.
Plate Helm of the Cursed Soul — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Scorchflame Plate Helmet — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Shadowleaf Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Silver Fang Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Straw Bale Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Tesslit Leather Boots — footwear that trades speed for footing.. Equip it when you need reliable mitigation in the field.
White Bear Helm — headgear that guards your skull.. Equip it when you need reliable mitigation in the field.
Wolf Tracker Cloth Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Yrkabel Leather Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Canta Plate Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Cursed Soul Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Dark Marksman Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Frostcursed Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Dark Ring Leader's Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Kairos Plate Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Bolton Plate Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Scholastone Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Shadows Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blackwing Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Demenissian Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ynitium Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Carta Plate Armor Set — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Headgear. Headgear that guards your skull.. The headgear acts as your character's helmet or cap. This armor type offers the least amount of defense.
Chest Armor. Chest piece that absorbs heavy blows.. The chest armor offers the most defense stat among the 4 armor types, appearing as your character's torso armor.
Gloves. Hand protection built for weapon grip.. Gloves provide an attack stat to boost your character's offensive potency.
Footwear. Footwear that trades speed for footing.. Similar to gloves, the footwear provides an attack stat to aid your offensive capabilities.
Walkthrough — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Weapons — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Bosses — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Interactive Map — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Armor — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Items — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Challenges — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Food — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Collectibles — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Tools — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Crafting Manuals — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Pets — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Angler's Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 2 gear. Equip it when you need reliable mitigation in the field.
Apothecary's Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Apple Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Armor of Loyal Friendship — chest piece that absorbs heavy blows bound to Kliff. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Ashad Plate Cloak — chest piece that absorbs heavy blows bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ashad Plate Gloves — hand protection built for weapon grip bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ashen Wolf's Leather Armor — chest piece that absorbs heavy blows bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ashen Wolf's Leather Boots — footwear that trades speed for footing bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ashen Wolf's Leather Cloak — chest piece that absorbs heavy blows bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ashen Wolf's Leather Gloves — hand protection built for weapon grip bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Ator's Will Leather Boots — footwear that trades speed for footing bound to Kliff. Tier 2 gear. Equip it when you need reliable mitigation in the field.
Bandit Cloth Cloak — chest piece that absorbs heavy blows bound to Kliff. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Bear Hide Cloak — chest piece that absorbs heavy blows bound to Kliff. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Bear Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Bedure Chain Mail — chest piece that absorbs heavy blows bound to Kliff. Tier 4 gear. Equip it when you need reliable mitigation in the field.
Bedure Plate Helm — headgear that guards your skull bound to Kliff. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Beekeeper's Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Beekeeping Boots — footwear that trades speed for footing bound to Kliff. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Beekeeping Cloak — chest piece that absorbs heavy blows bound to Kliff, Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Beekeeping Gloves — hand protection built for weapon grip bound to Kliff. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Beighen Cloth Cloak — chest piece that absorbs heavy blows bound to Kliff. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Belkandor Plate Armor — chest piece that absorbs heavy blows bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Belkandor Plate Boots — footwear that trades speed for footing bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Belkandor Plate Cloak — chest piece that absorbs heavy blows bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Belkandor Plate Gloves — hand protection built for weapon grip bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Belkandor Plate Helm — headgear that guards your skull bound to Oongka. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Bell Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Bespoke Visione — headgear that guards your skull bound to Kliff.. Equip it when you need reliable mitigation in the field.
Birdcage Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Black Bears' Cloth Cloak — chest piece that absorbs heavy blows bound to Kliff. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Black Bears' Leather Helm — headgear that guards your skull bound to Kliff. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Bleed Bandits' Alchemy Explosive Pack — chest piece that absorbs heavy blows bound to All Characters. Tier 3 gear. Equip it when you need reliable mitigation in the field.
Blinding Arrow Cloth Cloak — chest piece that absorbs heavy blows bound to Kliff. Tier 1 gear. Equip it when you need reliable mitigation in the field.
Abyssal Assimilation — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Abyssal Rays — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Abyssbane I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Abyssbane II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Abyssbane III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Aegis I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Aegis II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Aegis III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ancient Reckoning — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ancient Retribution — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ancient Wrath — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Aptitude I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Aptitude II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Aptitude III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ascent I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ascent II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ascent III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Ator's Orb — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Beastbane I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Beastbane II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Beastbane III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of Nature I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of Nature II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of Nature III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Beast I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Beast II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Beast III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Earth I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Earth II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Earth III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Forest I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Forest II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Blessing of the Forest III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Bloodbane I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Bloodbane II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Bloodbane III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Colossal Might — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Companionship I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Companionship II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Companionship III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Composure I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Composure II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Composure III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Crescent Moon Slash — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Crow Storm — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Crow's Pursuit — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Dark Crescent — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Destruction I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Destruction II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Destruction III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Disarm I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Disarm II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Disarm III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Earthrending Strike — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Efficiency I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Efficiency II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Efficiency III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Energy Drain I — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Energy Drain II — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Energy Drain III — chest piece that absorbs heavy blows.. Equip it when you need reliable mitigation in the field.
Damiane's signature chest plate from the Battlefield set — provides heavy defense stance for multi-hit protection walls and raids.
Damiane's exclusive plate boots with radiant enchantment — boosts night visibility and provides reliable foot armor durability scaling.
Complete fire-themed plate armor set — trades mobility for 25% fire mitigation and rallying bonuses at 4-piece fully equipped.
Heavy plate set designed for dusk combat situations — stacks crit damage on kill streaks with +15 Dark damage and evasion bonuses.
Ornate noble plate armor set from lost kingdoms — grants +20 Frost Resist and summoned ally health scaling bonus at full equip.
Holy priest plate set with faith scaling mechanics — passive healing auras and +30 Holy Power boost for faith-based support builds.
Battlefield set leg armor — reinforced soles improve mounted combat stability with heavy armor movement recovery bonus effect.
Battlefield set helmet — wide visor extends scan range capability and grants +12 impact defense against charged attacks.
Battlefield set gauntlets — grip reinforcement improves weapon affinity scaling and increases parry frame windows significantly.
Complete 5-piece Battlefield set — grants focused damage under pressure and enables coordinated high-damage proc chains effectively.
Prestigious ancestral plate armor set — grants +25 all defenses and unlocks legacy proc chain bonuses when fully equipped.
Rogue-crafted leather boots with silent step — grants +18% crit from stealth positioning with movement speed scaling bonus.
Carta faction chest plate armor — faction-locked grants +10% XP gains and boosts allied sentinel damage output significantly.
Valortread set head piece — valor-infused helmet grants +20 physical resistance and extends rally duration bonuses substantially.
Kliff's signature gold crown — magical focus enhancer grants +25 Spell Power and unlocks hidden talent slot upgrade ability.
Valortread set chest armor — heavy valor steel ideal for endgame tank builds with shield interlock bonuses unlocked ability.
Valortread set gauntlets — reinforced grip scaling with block chance and increases riposte damage on successful blocks significantly.
Valortread set leg armor — weighted stride boots improve stability and reduce heavy armor move speed penalty significantly.
Complete 5-piece Valor set — grants unbreakable stance and reduces stamina drain during intense siege combat situations.
Rare enchanted helm — enhances scan abilities and reveals hidden details and enemy weaknesses with +20 Insight bonus boost.
Celestial helm with star-map enhancement feature — maps hidden secret caches and grants +15 Astral Damage scaling bonus.
Elegant red plate helmet — mid-game craftable armor provides balanced warrior builds with strong offense and defense scaling.
Elegant Carmine gauntlets — red-bronze construction improves crafter warrior builds with critical damage scaling bonus effect.
Elegant Carmine leg armor — sturdy red-bronze plate boots provide consistent armor values for all warrior classes and builds.
Complete 5-piece Elegant set — craftable plate armor for early mid-game with balanced defense and mobility scaling bonus.
A visione favored by the Delesyian Guards. Its performance is identical to other models. A mysterious helm that can read memory fragments, allowing the wearer to see a memory from the past.
A visione favored by Delesyian guards. Its performance is identical to other models. A mysterious helm that can read memory fragments, allowing the wearer to see a memory from the past.
The very first visione ever created. Its performance is identical to other models. A mysterious helm that can read memory fragments, allowing the wearer to see a memory from the past.
Broken Visione: Shadow over the Institute
A special circlet received from Master Du. It contains the inner power he accumulated through long years of ascetic training. When unleashed, it triggers a series of dazzling bursts of light that incinerate everything ahead.
A simple face covering to conceal your identity and inspire terror in onlookers. It provides the anonymity you need to commit violent acts against any civilian you encounter.
Cloth boots once worn by the Reed Devil. They carry the grudges of the devil of the reed field and his followers, who slipped free of the cycle of life and death. It tightly fastens around the feet to allow quick movements even through dense reed beds.
An attire made by the sorcerers of Tariv. The Black Witch craved the forbidden knowledge held within Tariv. The courage of those who stood against the incarnation of evil is the true magic of Tariv.
Boots made by the sorcerers of Tariv. People come to Tariv for their own reasons. Once, even the Black Witch approached Tariv, hungering for forbidden knowledge.
A cloth attire made by companions from Pororin. You can see their cheerful nature just by looking at the bright colors. The acorn it carries looks like a decoration, but it's said to be a handy meal substitute.
A cloth armor named after Lauques, the herald of Demeniss. According to legend, after being denied entry to a foreign royal castle because he forgot the attire that proved his status, he scaled the walls to infiltrate and deliver his letter.
Cloth armor once worn by the Masked Liberator. Gold-thread patterns on red cloth and a blue sash hide blood and ash, disguising plunder as justice.
A cloth armor of a Delesyian guard. A harmonious blend of vivid green and warm gold. It is said that some mockingly remarked that Delesyian soldiers would wear their banquet attire even onto the battlefield.
A cloth armor worn by the members of Calphade.<br/> It's made of dark orange cloth material, reinforced with a metal breastplate on the chest to enhance defense. Safer than regular cloth armor, it allows its wearer to calmly aim at enemies.
A cloth armor of the Blue Fangs. Made from blue fabric, it is designed to be light for swift movement through Pailune's forests.
A cloth cloak named after Lauques, the herald of Demeniss. Legend says that when a storm delayed his ship, he swam across the sea to deliver an item in time.
A cloth cloak made by companions from Pororin. It is made of bright yellow fabric, adorned with ornate floral decorations. The flowers are specially treated by them so they never wither and always give off a fragrant scent.
A cloth cloak worn by the members of Calphade. Made from deep crimson fabric, it features a shield-shaped plate with the emblem of Solumena on the left shoulder, indicating it is also worn in combat.
A cloth cloak of the Blue Fangs. Made from blue fabric, it is designed to be light and free of cumbersome ornamentation for ease of movement.
A fancy attire favored by the Delesyians. They enjoy bright and festive clothes, showing their happiness of being free from labor.
Cloth armor worn by the Tommaso guards made from red cloth reminiscent of the desert's crimson sands. The metal plate attached to the chest effectively protects the wearer.
A wide-brimmed cloth hat designed to shield against rain and wind. While it protects the wearer from moisture and dust, its defensive capabilities are minimal.
A cloth cap that covers the ears and temples. It provides some protection against wind and dust.
A cloak carrying the hopes for glorious victory. The pure white cloth that is finished with golden trim and patterns lens it a regal air. The adornments on the shoulder resemble wings of light, making the wearer look like a symbol of victory.
A cloth cloak awarded to knights officially recognized by the kingdom. Its dark fabric hangs neatly, lending an air of dignity. It is crafted to be light yet sturdy, making it suited for both combat and ceremony.
Cloth gloves favored by freeswords who roam the frontier. Reinforced with thick hide and cloth to protect the hands, while the patterned wrist strap holds the gloves tight. It is crafted to last hard marches and combat.
A leather cloak once worn by Hemon Beindel, leader of the Hellhounds. Made from a whole hellhound hide, the sharp fangs and glaring eyes on the hood give it an intimidating presence.
Gloves made from the leather of the legendary white crocodile. White, hardened scales wrap the back of the hand to protect against cuts and impacts, and they keep their shape even when soaked.
A leather coat draped in warm brown fur over soft white fabric. The fur trim is plush and smooth. Intricate, beautiful patterns are embroidered across the front.
A leather armor set once worn by Gabriel Caliburn, Duke of the Kingdom of Demeniss. Made from very dark brown leather with crimson-trimmed edges, it pairs a refined design with durability.
Leather armor once worn by Paulus, the guard captain. It is crafted in the traditional style of Pailune, with small iron plates reinforced across the coat for both style and practicality.
A leather coat with a striking deep-blue pattern, lined with soft fabric for a comfortable fit. The luxurious motifs on its outer surface reflect the refined tastes of nobility.
A leather armor popular among freeswords. Despite its affordable price, the material and performance are excellent, making it a favorite among many newly recruited freeswords. It doesn't cover the entire body, but it reliably protects vital areas.
Leather cloak once worn by Paulus, the guard captain. Crafted in Pailune's traditional style, it is finished with animal fur layered over supple leather for a more formal look. The fur around the neck helps keep the wearer warm even in cold weather.
A leather cloak favored by freeswords who roam the frontier. Rough grey leather and a fur collar keep out the cold wind, while the long hem wraps around the body to hold in warmth while moving. Tough against dust and rain, it's well suited to camp life and long trips.
Leather shoes once worn by Paulus, the guard captain. It was crafted in the traditional style of Pailune. After the frame was shaped with flexible leather, sturdy hide was added to increase defense.
Mass-produced leather boots commonly used in Demeniss. Sold at an affordable price, they are popular among soldiers as their first piece of personal gear.
Leather boots named after the last knight of Delesyia. Ironically, they are often used by pirates, bandits, and wandering freeswords. The people of Delesyia wondered if the age of machines surpassing men had arrived, and chose the old knight Ferman as their champion to face them.
Leather boots once worn by the Masked Liberator. The black leather straps are etched with fine patterns. Extra leather has been reinforced across the instep and sides for greater durability. Their wide, sturdy sole helps the wearer with steady steps even across rough regions.
Leather shoes once worn by Duke Caliburn of Demeniss. A luxury garment practical even for combat. Following Caliburn's rise to power, they became so popular that even the wealthiest individuals struggled to get their hands on them.
Leather boots made to endure the harsh wilds of Calphade. The wisdom to keep one's bearings in a blizzard is what keeps them sure-footed. And a true northern warrior overcomes it all and lives to see another day.
Ceremonial leather shoes crafted by the artisans of Hernand. These boots are made from soft yet durable dark brown leather. Delicate patterns adorn the upper part of the boots, offering a blend of elegance and practical utility.
Leather gloves once worn by Gabriel Caliburn, Duke of the Kingdom of Demeniss. It is made from premium leather that's both sturdy and flexible. The seams and finishing are exceptionally refined. A small buckle can be used to adjust the wearer's hand size.
Leather gloves once worn by the Masked Liberator. A red band wraps around thick yellow-brown leather, giving them a strong impression. Teal laces are tied into firm knots, securing the fit while adding a decorative touch.
A leather helm commonly used by the Goldenscale Bandits. Shaped like a massive iguana, it gives off an intimidating presence. Tradition says that the wearer forges this helm from the leather of an iguana they once raised after its death.
A wooden mask once worn by T'rukan the Ascended. No one knows when it was made. Time has left deep traces across its surface, and the red paint around the mouth and eyes completes its chilling expression.
A leather hat worn by delegations for both travel and ceremony. Made from sturdy hide with gold decorations for a formal look, its wide brim shields against sun and rain, making it useful on long journeys. It's dust-resistant and easy to care for.
A leather helm crudely fashioned from the skull of a mountain beast to mimic the likeness of White Horn, the mountain spirit.
A leather cloak commonly used by the Goldenscale Bandits. Its rough scales help deflect blades and don't soak easily in rain. The dark color is ideal for staying hidden, making it well-suited to night raids and escapes.
Leather boots made in Calphade. The tradition of crafting fur-lined boots comes from Pailune. If it weren't for the Black Bears, Calphade and Pailune might have grown far closer than they are now.
Leather boots crafted from sturdy dark brown leather. Intricately woven leather lace accents on the sides add both practicality and style.
Leather boots crafted from flexible dark brown leather. The naturally wrinkled ankle area enhances mobility. A blend of practicality and classic design makes them highly sought after.
Leather boots crafted from dark brown leather. The upper part of the boots provides stable protection for the leg, while the folded leather cover on the upper part adds both utility and style.
Leather boots crafted from light tan leather. The natural texture of the leather surface and the subtle color gradation give off a luxurious feel. For this reason, they are favored by many people.
Sturdy leather gloves. Affordable yet high-quality, they are used not only in combat but also in many jobs that require decent handiwork.
Leather gloves made in Calphade. The tradition of crafting fur-lined gloves comes from Pailune. Stefan Lanford is said to have been personally close with Jian, and have mourned his death.
A leather cloak draped over the shoulders with thick white fur. The brown leather falls long down the back, giving off both authority and quiet secrecy.
Formal leather boots made in Hernand, suitable for high-society gatherings. There is a clear divide between the nobles and commoners. While some starve, the nobles feast.
Leather boots commonly worn by the people of Demeniss. So ordinary that they blend into the cityscape, barely drawing a second glance.
A unique mask combining the piercing gaze of a wolf with a jester hat. Small ornaments hang from the tips of its long, ear-shaped extensions, swaying gently with each step.
A ridiculous helm carved from a whole, fully ripe pumpkin. Eye holes have been cut to see through, and the thick rind helps block minor knocks and dust. It is perfect for festivals or playful disguises.
A funny-looking helmet made from an entire leather shoe worn over the head.
A leather armor that embodies the bloodbath that sweeps across a cold battlefield. Pure white cloth adornments layered over black leather create a vivid contrast, while metal reinforcements at the shoulders and thighs protect vital points. The white hems flutter with each step, making it stand out even in the midst of combat.
A leather armor that embodies unwavering composure on long journeys. Set on deep-toned leather, gilded trim and layered chains draw striking lines, while the waist belt and knotted accents shape a fitted silhouette. Long panels split at the waist flutter with each movement, leaving a resolute impression with every step.
A formal leather cloak designed to maintain elegance even in the most prestigious places. Its deep red hem flows gracefully, leaving an elegant trail with every step, while the structured shoulders ensure it retains its shape perfectly. The leather's natural firmness stands up well to wind and wear, balancing looks and practicality.
Leather boots that embodies the bloodbath that sweeps across a cold battlefield. Black leather set against pure white trim and a golden buckle, wrapping up to the shin to stop dust and blades alike. It grips the ankle firmly, helping the wearer keep a steady stride even in battle.
Leather boots awarded to knights officially recognized by the kingdom. Made from dark leather drawn up high to wrap the shins, with metal buckles and straps that lock the ankles firmly in place. Its clean silhouette preserves mobility, offering steady comfort even in horseback combat.
Leather gloves awarded to knights officially recognized by the kingdom. Neatly cut from dark leather for a more dignified look, with a wrist strap and metal buckle that lock the gloves firmly in place. The back of the hand and wrist are heavily reinforced, keeping the wearer's grip steady even when holding a weapon for long periods.
Leather gloves that embody unwavering composure on long journeys. A subtle golden pattern spreads across the dark leather in restrained ornamentation, while the long cut that wraps the back of the hand and wrist helps ward off injury and reduce chafing.
A formal leather armor that captures the quiet elegance of an autumn forest. It has delicate patterned detailing and a golden trim layer over dark leather, creating a neat yet vibrant look. The long, split sleeve ends fall softly like autumn leaves with every movement.
Formal leather boots that capture the quiet elegance of an autumn forest. Dark leather runs smoothly up to the shin for a neat look, with a small buckle as a subtle accent. In the light, it takes on a gentle sheen, completing a composed outfit.
Formal leather gloves that capture the quiet elegance of an autumn forest. Made from deep-toned leather, they extend to the wrist and wrap it neatly, finished with fine stitching and clean cut lines. A subtle sheen spreads softly in the light, adding a restrained sense of formality.
Leather armor popular among Demenissian adventurers. Made from durable yet lightweight fine leather, it is ideal for long-distance travel.
Leather cloak popular among Demenissian adventurers. Made from durable yet lightweight fine leather, it is ideal for long-distance travel.
Leather boots popular among Demenissian adventurers. Made from durable yet lightweight fine leather, it is ideal for long-distance travel.
Leather boots made by wandering freeswords with no coins. The craftsmanship is rough and lacking finesse, but it's made from good leather, making it durable and cheap.
Low-Heeled leather shoes with a low ankle cut, reducing fatigue. On rainy or snowy days, water can seep in and make them uncomfortable.
Leather boots awarded to those who have mastered etiquette in Demeniss. It symbolizes the pride of the noble Demenissian Army.
The most popular leather gloves among freeswords and adventurers who visit Demeniss. They cover only up to the back of the hand, leaving the fingers free to move, and have recently become popular with merchants as well.
Modified ashen wolf's leather armor. Made from thick, tough hide, it offers solid protection, but it's so heavy that few people seek it out.
Modified ashen wolf's leather shoes. Made from thick, tough leather for long-lasting use, but its weight puts a lot of strain on the ankles.
Modified ashen wolf's leather gloves. To reduce weight, only a small amount of thick, tough leather was used, then finished by wrapping them in cloth.
A silver plate cloak modeled after the Machina Knight. The solid silver pauldrons safely protect the wearer's upper body. The red decorations on the inside create a contrast with the silver exterior.
Silver plate gloves modeled after the Machina Knight. The cold, shimmering metal firmly wraps around the back of the hand and wrist to deflect impact, while the smooth surface reveals mechanical precision. Red accents on the interior contrast with the silver, further heightening its cold impression.
A plate armor named after the last knight of Delesyia. The people of Delesyia wondered if the age had come when machines surpassed mankind. Though none know what drove him, Ferman eventually rose to challenge the Machina Knight.
An armor forged and fitted over long hours by a master smith. Its renown from the age of swords and spears still stands, but with guns and cannons transforming the battlefield, it has become a symbol of status rather than a practical defense.
A plate cloak named after the last knight of Delesyia. When Ferman's cloak was caught and his spear broke against the Machina Knight, the people believed the age of men at war was ending.
Plate boots crafted in Urdavah. The lustrous silver plating and elegant golden insignia make these highly popular among royal guards and guard captains. They are worn by fastening them over the footwear and trousers.
Chain gloves once worn by a former Greymane, Regina, the Crimson Warden. Metal plates are layered over thick leather gloves to absorb impact while allowing for fluid movement. Daggers can be equipped inside the plates, allowing them to be withdrawn and wielded instantly when needed.
Plate gloves crafted in Urdavah. Their comfortable fit and the luxurious sheen of their brass finish make these highly popular among royal guards and guard captains. Being lighter than other plate gloves, they are widely used in regions where combat is infrequent.
Gloves made of layered plates that protect the entire hand. None doubt their protective value, but they are used more often for ceremony than for actual combat, as they are cumbersome when handling guns or tools.
A plate helm worn by the Calphadean Defenders. The rounded crown and short brim covering the forehead deflect rain and attacks, while the vertical bars across the face protect against swords and arrows.
A golden helm worn by the Machina Knight, the pinnacle of Marni's technical skill. Above the plate armor that boasts seamless defense, a deep blue cap symbolizing the order's honor and elegantly rising golden feathers are magnificently embroidered. Between the sophisticated metal decorations, a chilling sense of intimidation lingers, as if piercing through the opponent.
A plate armor once worn by the Forgotten General who guarded Odeck. The steel plates covering the chest and waist overlap like fortress walls, firmly absorbing frontal impacts. A thick rope around the waist keeps the armor secure, providing stability when thrusting a spear.
A chain cloak made to endure the harsh wilds of Calphade. Bitter cold is equally merciless to all. And a true northern warrior overcomes it all and lives to see another day.
Plate boots crafted in the likeness of the massive boots of Titan. Thick plates covering the instep and shins are secured firmly with chains and leather straps. The patterns engraved on the metal surface vibrate faintly, sending a low tremor through the ground with every step.
Plate boots crafted in the traditional Varnian style. The warriors of Varnia live with pride as guardians of the sacred city, guiding pilgrims who visit their home onto the righteous path. These boots represents their strength, which overcomes the burning sand of the desert.
Plate gloves crafted by desert marauders. Desert bandits are hostile to each other and often kill one another, as well as being slain by freeswords or guards.
Plate gloves once worn by the Forgotten General who guarded Odeck. Layered square plates wrap around the forearms, providing steady support when wielding a shield and sword. The faint scratches on the silver surface speak of the years this protector endured.
Plate boots named after Chelcia, the Lion Knight. In the name of the Thorel royal family, her righteous spirit, fighting against injustice with a lion's courage, still lives on somewhere in the hearts of the people of Demeniss.
Plate boots issued to Demenissian soldiers. The wide greaves and the plating over the instep are joined together, protecting against stones and blades during long marches. Its simple design allows for easy repair and replacement, making it ideal for large-scale supply.
Plate gloves favored by the bandits and hunters of the Crimson Desert. Thin iron plates are layered over leather gloves, allowing for fluid movement while easily deflecting incoming blades.
Plate gloves named after the last knight of Delesyia. The people of Delesyia wondered if the age of machines surpassing men had arrived. Ferman and the Machina Knight fought as equals, and none could easily predict the victor.
A plate helm named after Lauques, the herald of Demeniss. Legend says Lauques lost his horse to bandits but delivered his message by clinging on beneath a wagon travelling to Hernand.
A plate helm issued to the Demenissian soldiers. Many consider Demeniss the most powerful nation in Pywel, a reputation owed in no small part to its formidable military forces.
A helm that fully covers the face.<br/>If offers solid protection against blades and shrapnel, but with the advance of firearms, one must wonder whether its weight is worth bearing.
Plate gloves issued to high-ranking Demenissian soldiers. The plating covering the back of the hand and the vambrace protecting the wrist are forged as a single piece to deflect sword strikes and shield the forearm. Lined with leather gloves, they prevent the hands from chafing even when gripping weapons for extended periods.
A plate cloak for a brave warrior who never retreats in battle. Pauldrons spread like wings around the neck and shoulders, making the wearer appear far more imposing than their true size. The ornate patterns etched onto the crimson cloak command an air of untouchable authority.
A plate cloak crafted by the orcs of Gorthak. Chains and pauldrons are added to the golden fabric to protect the shoulders. Helfryn, a Demenissian artisan, helped finish it with ornate decorations.
Plate gloves crafted by the orcs of Gorthak. The thick forearm guards feature grooves to prevent ropes from slipping, and the design ensures smooth wrist movement.
A plate helm crafted by the orcs of Gorthak. It features a striking, elongated head piece. It protects the entire face except for the eyes, while a gorget and chain mail wrap around the neck to keep out both sand and blades.
A plate cloak crafted to commemorate the construction of the Gate of Peace. This cloak serves as a symbol of peace and prosperity. The angelic figures carved into the pauldrons depict protection, while the vivid red pattern stands out boldly across the back. Its radiant appearance commands attention even on the battlefield.
Plate gloves crafted to commemorate the construction of the Gate of Peace. These gloves serve as a symbol of peace and prosperity. Red trim accents the golden plate for the signature coloring, and the wide design cover the entire wrist. They are also often used as ceremonial equipment.
Plate gloves that evoke bloodshed on a snow-swept battlefield. Metal plates layered beneath black leather protect the wrist while adding a refined touch.
A ceremonial plate helm that captures the quiet elegance of an autumn forest. Delicate patterns are engraved into the thin golden plates encircling the head, leaving a refined impression, while the ornament at the center draws the eye to create a sense of balance. It catches the light with a subtle luster, providing the perfect finishing touch to a dignified attire.
Plate boots crafted by engraving a pattern onto pure white plate boots to enhance their elegance. It may go unnoticed at first glance, but the unique pattern reveals itself under the light, adding a touch of sophistication.
Plate boots crafted to commemorate the construction of the Gate of Peace. These boots serve as a symbol of peace and prosperity. Polished golden plate covers the instep and calf, featuring an engraved pattern that subtly reveals itself when caught by the light.
Plate gloves awarded to those granted a title by House Thorel, the rulers of the Kingdom of Demeniss. Long plates of golden metal are layered over dark brown leather to protect the arms, while the angular ornaments on the back of the hands leave a sharp impression. The interior is smoothly finished, making them well-suited for handling both a sword and paper.
A plate helm that embodies the bloodbath that sweeps across a cold battlefield. A black metal band encircles the brow like a circlet, ensuring an unobstructed field of vision. Its rugged surface is adorned with jewels that appear as if frozen solid.
A plate helm awarded to knights officially recognized by the kingdom. A pure white plume and golden decorative plates encircle the head, with a central pattern clearly displaying the wearer's allegiance to the kingdom. Made to sit lightly, it provides a dignified appearance without obstructing the wearer's vision.
A plate helm awarded to those granted a title by House Thorel, the rulers of the Kingdom of Demeniss. Adorned with a golden laurel and winged feathers, it marks the wearer as an enforcer sanctioned by the royal family.
Plate boots awarded to those granted a title by House Thorel, the rulers of the Kingdom of Demeniss. Golden plates are set vertically over a dark brown base to create a sharp, sleek silhouette, while the thin plating on the instep flexes naturally with every step.
Practical riding gear worn by professional equestrians. It is crafted from soft materials that offer excellent mobility and minimize physical strain even during intense riding. Increases horse taming speed when equipped.
Armor worn by the Righteous Inquisitors. Issued to elite soldiers who revere the power and ideals of Bastier.
Armor worn by the Helms. It is still stained with the blood of their victims and the desert sand.
Armor worn by members of the Twilight Messengers. The contrast between its ornate appearance and the lingering scent of blood is deeply unsettling.
A standard plate armor issued to the private soldiers of the Marshell Estate. Its neatly tailored appearance reflects their strict discipline.
A standard plate armor issued to the private soldiers of the Byron Estate. Its neatly tailored appearance reflects their strict discipline.
Standard chain mail worn by the Flame Knights. The armor lacks any special refinement, allowing one to feel the heat of the flames. The knights endure the burning heat purely through fanatical obsession, instead reveling in the flames and explosions.
Armor woven from layers of tree bark, perfectly mimicking the rugged texture of the forest.
Leather armor worn by members of the Mistcloaked Owls. Its pretentious design perfectly reflects the nature of their organization.
Leather armor issued to Dewhaven recruits. Despite its lightweight appearance, its durability is guaranteed.
Armor worn by members of the Faceless. The dizzying array of impractical, multicolored decorations serves as a testament to their fanatical beliefs.
Armor worn by the Dusksongs. This equipment was looted when they fled from the Musket military.
Cloth armor worn by members of the Wyvernflames. It features a unique design, having been crafted in a distant land.
A scouting helm integrated with unknown technology. The lenses allow the wearer to see through the target's state. Displays the Health of nearby targets.
A worn felt hat favored by a legendary gambler. The golden monocle attached to the brim is imbued with a secret magic that allows the wearer to see through the surface of things.
An eccentric invention concealing a sophisticated mechanism behind an elegant feather ornament. A special event can be triggered by turning the dial on the front.
A deep blue hat adorned with a golden feather. A true adventurer's essential, this piece rewards the diligent by triggering a special event every morning at 6:00 AM.
An elegant leather hat favored by nobles, crafted in the form of a wide-brimmed hat that shields the wearer from the sun. A single long, pristine white feather graces one side, adding a touch of refined sophistication.
A helm worn by the Helms. It is still stained with the blood of their victims and the desert sand
A helm worn by Bastier's Inquisitors. Issued to elite soldiers who revere the power and ideals of Bastier.
A helm worn by members of the Faceless. The dizzying array of impractical, multicolored decorations serves as a testament to their fanatical beliefs.
A helm worn by the Dusksongs. This equipment was looted when they fled from the Musket military.
A helm worn by members of the Twilight Messengers. The contrast between its ornate appearance and the lingering scent of blood is deeply unsettling.
A helm used by commanders of the Mistcloaked Owls. Its pretentious design perfectly reflects the nature of their organization.
A plate helm issued to Dewhaven recruits. Despite its lightweight appearance, its durability is guaranteed.
A helm worn by the elite members of the Flame Knights.<br/>Its gleaming golden exterior and ornate decorations make it especially striking. Though it feels as if the helm is trying to project an authority that the Flame Knights do not truly possess, having been born of a hastily founded order.
A specialized breathing apparatus used by Demenissian soldiers. Its neatly tailored appearance reflects their strict discipline.
A standard plate helm issued to the private soldiers of the Marshell Estate. Its neatly tailored appearance reflects their strict discipline.
A helm worn by members of the Blinding Arrows. They present themselves as a militia, but the materials used to craft this gear were plundered from innocent civilians.
A cloth helm worn by members of the Wyvernflames. It features a unique design, having been crafted in a distant land.
It appears to be an ordinary piece of self-defense equipment, but a complex clockwork mechanism is hidden within. Even without a key, small mechanical arms can spring from the gaps in the metal plates, skillfully manipulating the pins of the lock to open the door.
The knuckles are reinforced with special leather, allowing the bowstring to be drawn to its absolute limit. Arrows fired with such high tension absorb the impact upon hit, ricocheting to nearby enemies to inflict a series of wounds.
Woven from insulated bark without a single metal component, this gear protects the wearer from hazardous sparks and electrical leaks during smithing. Though it appears crude, it possesses high resistance capable of grounding even the most powerful lightning magic.
Wooden gloves crafted by weaving bark together with leather straps. The raw, natural texture is preserved to provide maximum camouflage.
Footwear crafted from a severed piece of the Sacred Tree.<br/>Landing from a certain height generates a shockwave to attack.
Crude boots seemingly made by lashing leather and iron plates together with twine.<br/>Perform consecutive evades to dash more quickly.
Boots worn by nobles during equestrian competitions. Each piece of armor with a similar effect increases the growth rate of the horse.
Unusual boots crafted from leather tailored to the shape of a foot. These shoes have a somewhat grotesque appearance, featuring individual slots for each toe. Landing an attack on an opponent while wearing them increases the chance of making them drop their valuables.
Leather boots crafted from layered bark to cover the legs. When removed, they blend so seamlessly with the environment that they are easily mistaken for natural wood.
Leather footwear worn by a priest of St. Halssius's House of Healing. It would be best not to concern yourself with the original owner of this gear.
A cloak crafted from boar hide. Though somewhat heavy and cumbersome, it faithfully mimics the appearance of a boar. Equipping this makes it harder for boars to detect the wearer.
A cloak crafted from a single piece of cowhide. Its thick, durable build provides excellent insulation and increases Frost Resistance when equipped.
A cloak worn by nobles during equestrian competitions. Each piece of armor with a similar effect increases the growth rate of the horse.
A cloak worn by the Righteous Inquisitors. Issued to elite soldiers who revere the power and ideals of Bastier.
A cloak crafted from wolf hide. The coarse, uncleaned fur retains the raw scent of the wildlife.
This cloak is crafted by weaving leaves and branches into a tough net. When hiding in the brush, it becomes nearly impossible to spot with the naked eye.
A cloth cloak issued to Dewhaven recruits. Despite its lightweight appearance, its durability is guaranteed.
A cloak worn by the Wolf Trackers. It is noticeably frayed in places, likely from their constant wandering across Pywel in search of prey.
A cloth cloak worn by the followers of Staglord. They claim it is the official uniform of a fallen kingdom from the past, though no historical records of such a nation remain.
A fine cloak well-suited for formal occasions. As with any high society, a clear divide exists between the elite and the commoners of Hernand. Even as the people starve from the raids, the nobles continue their endless feasting.
A cloak worn by the Helms. It is still stained with the blood of their victims and the desert sand.
A cloak worn by members of the Lonely Jackals. They never give up on a target once the pursuit has begun.
A cloak worn by members of the Blinding Arrows. They present themselves as a militia, but the materials used to craft this gear were plundered from innocent civilians.
A pack adorned with a statue of a monkey clashing cymbals. Once activated, the device emits a deafening roar that draws the attention of everyone nearby. Caution: Rage incited by the resonator's noise may not be limited to enemies.
A pack that uses heavy rainfall to generate power. It converts the kinetic energy of rainwater into electricity, storing it until it discharges to electrocute nearby enemies. Due to the generator's compact size, it requires a significant amount of time to recharge before it can be used again.
A pack equipped with a device capable of emitting electromagnetic pulses. By releasing a powerful burst, it shocks nearby machines, causing them to malfunction and suffer significant damage.
A pack that automatically manufactures cacao snacks. A portable factory concentrating the technological prowess of the Gearmelt Confectionery association, it continuously produces snacks at regular intervals.
A helm designed to detect and interfere with the flow of machinery. By unleashing subtle magnetic pulses, it disrupts the internal circuits of mechanical enemies and impairs their judgment.
A pack containing meat from hunted animals, covered with hide to preserve freshness.
A pack containing books and tools necessary for research which evokes an academic atmosphere.
A special pack designed for transporting delicate machinery through the harsh desert environment. It features a dustproof cover to block out the sand wind and a sturdy metal frame.
An empty pack that hasn't been filled with any goods. Crafted from light cloth and hide, it's suitable for a variety of uses.
An empty pack that hasn't been filled with any goods. Usually carried by villagers of Florindale.
A simple bag carried by an ascetic from the East. Though worn, it is wrapped in neat cloth and holds the necessities for a life of discipline.
A pack filled with illegally mined or plundered ores. It has been crudely reinforced with rough leather and iron chains to support the weight of the heavy ores.
A pack containing a chaotic assortment of burial goods and relics unearthed from graves. Its contents are hidden beneath old, dust-covered cloth to avoid unwanted attention.
A sturdy pack used by Balthazar. Made from special heat resistant leather to withstand a wyvern's flames, it is neatly stocked with scale care tools and training gear, with gunpowder also strapped to it.
A soft-hide pack with assorted hide samples hanging on its exterior. Ideal for merchants trading hides, it neatly stores all the tools needed for hide processing.
A pack meticulously organized with various tools and equipment, containing everything needed for repair or crafting.
A pack containing crops harvested from the farm and farming tools. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack containing oranges. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack containing grapes. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack containing cotton. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack containing Dendrobium Orchid. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack containing pine mushrooms. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack containing oakwood mushrooms. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack containing coral mushrooms. Made of sturdy cloth and a wooden frame, it is a practical choice.
A pack filled with various dried herbs. Each herb pouch has a label bearing the herb's name.
A pack holding the equipment and provisions required for combat. Some armor pieces are strapped to the outside, making it battle-ready.
A pack containing all the equipment needed for hunting, with a bow and quiver attached to the outside.
A sturdy pack, which includes a quick-pitch tent along with field gear.
A pack containing the tools and equipment required for quarry work, including everything needed to break stone.
Adorned with branches and leaves, this nature-inspired pack holds tools and resources gathered in the forest. Its lightweight, balanced design ensures easy carrying.
A pack carried by a traveling peddler, neatly arranged with various goods and packing materials.
A pack filled with emergency first-aid tools and medicines for swift treatment. Inside bandages, disinfectant, and basic medical supplies for urgent care can be found.
A pack organized with various weapons, allowing weapons to be swapped easily to suit combat situations.
A massive pack piled high with all sorts of junk, including herbs and daily essentials. It towers so high that it seems far too burdensome for a small shai to carry. Its contents, precariously secured with rope, shake with every step, making anyone watching feel uneasy.
A pack containing wheel-related components and tools, with everything needed to repair wagons or carts.
A turtle-shaped pack with small items neatly organized inside.
A pack filled with small furniture components, convenient to use even while on the move.
A sturdy pack made of durable materials, suitable for a woodcutter to carry tools and materials. It has loops for hanging an axe or a saw, and its shoulder straps are padded for comfort.
A pack carried by a troll, enormous in size and stuffed with various items.
A pack haphazardly stuffed with collected scrap metal and various mechanical parts. Junk salvaged from waste heaps pokes out from the sides. Filled with solid metal chunks, it is far heavier than its appearance suggests.
A pack worn by the Desert Marauders. A sensitive detection device is installed on the rear, designed to alert the wearer to any presence approaching from the shadows or blind spots.
Shai-made pack that is shaped like a jar. While it looks like an ordinary jar, it is a dangerous object designed to fire explosive flowers at any moment.
A pack organized with various metal pieces and components, constructed with a sturdy structure.
A cloak from a faraway land beyond the reach of any journey on foot. It is said to have once been a black cloak trimmed with gold. Tales claim its wearer passed through lands brimming with grand adventures before finally reaching Pywel.
A cloak whose origins cannot be traced anywhere in Pywel's history. Its form has shifted over a long journey, yet the fighting spirit of the great warrior, its former owner, remains.
A headgear for scouts who gather news from across Pywel faster than anyone. Designed to accentuate their features, this piece carries a heartfelt wish for their endless journey.
Armor for scouts who gather news from across Pywel faster than anyone. A small token of support for their endless journey, made to guard those setting out on great adventures.
A cloak for scouts who gather news from across Pywel faster than anyone. A small token of support for their endless journey, meant to flutter behind those who lead the way.
Cloth armor crafted for Greymane comrades. Lightweight and woven with fortitude, it is perfectly suited for combat. It is only rewarded to those who have proven their contribution to the Greymanes.
A cloak crafted for Greymane comrades. The Greymanes do not choose their comrades based on origin, race, or strength. Only those who share a deep friendship with the Greymanes are deemed worthy.
Cloth armor crafted by Hernand's artisans for ceremonial use and its design reflects the dignity and authority of the guard. Only those who have contributed to Hernand are permitted to possess it.
Ceremonial leather gloves crafted by Hernand's artisans and made from lightweight yet durable leather. Only those who have contributed to Hernand are permitted to possess it.
Ceremonial boots crafted by Hernand's artisans and made from lightweight yet durable leather. Only those who have contributed to Hernand are permitted to possess it.
A ceremonial cloak crafted by Hernand's artisans. Its design reflects the dignity and authority of the guard. Only those who have contributed to Hernand are permitted to possess it.
A hat issued to the Scholars of Scholastone. This modest attire symbolizes a scholar's total devotion to research and academic pursuits. Even outsiders may be granted the privilege of wearing it, provided they have made significant contributions to Scholastone.
A traditional hat capturing the unique style of Pailune. People recall when the Greymanes guarded Pailune, hoping their return would let them wear this bright hat again. Those who have contributed to Pailune are granted the chance to wear it.
Traditional attire capturing the unique style of Pailune. People recall when the Greymanes guarded Pailune, hoping their return would let them wear these bright clothes again. Those who have contributed to Pailune are granted the chance to wear it.
A traditional cloak capturing the unique style of Pailune. People recall when the Greymanes guarded Pailune, hoping their return would let them wear these bright clothes again. Those who have contributed to Pailune are granted the chance to wear it.
Traditional gloves capturing the unique style of Pailune. People recall when the Greymanes guarded Pailune, hoping their return would let them wear these bright clothes again. Those who have contributed to Pailune are granted the chance to wear it.
Traditional boots capturing the unique style of Pailune. People recall when the Greymanes guarded Pailune, hoping their return would let them wear these bright clothes again. Those who have contributed to Pailune are granted the chance to wear it.
A helm named after Chelcia, the Lion Knight. Under the royal banner of Thorel, she fought bravely against injustice and still lives on in the hearts of Demenissians. Only those who have greatly contributed to Demeniss are permitted to possess it.
A plate helm crafted for high-ranking Demenissian commanders. It features a unique design for enhanced practicality. While unavailable to outsiders, those who have contributed to Demeniss may be granted the chance to obtain it.
An armor named after Chelcia, the Lion Knight. Under the royal banner of Thorel, she fought bravely against injustice and still lives on in the hearts of Demenissians. Only those who have greatly contributed to Demeniss are permitted to possess it.
A plate armor crafted for high-ranking Demenissian commanders. It features a unique design for enhanced practicality. While unavailable to outsiders, those who have contributed to Demeniss may be granted the chance to obtain it.
Ceremonial armor issued to Demenissian soldiers. It is awarded to those who have distinguished themselves in battle or brought honor to the name of Demeniss. While unavailable to outsiders, those who have contributed to Demeniss may be granted the chance to obtain it.
A cloak named after Chelcia, the Lion Knight. Under the royal banner of Thorel, she fought bravely against injustice and still lives on in the hearts of Demenissians. Only those who have greatly contributed to Demeniss are permitted to possess it.
A cloak crafted with the utmost care by a Demenissian artisan. It features delicate embroidery on soft velvet. Only those who have greatly contributed to Demeniss are permitted to possess it.
A cloak crafted for commanders who operate independently. It features a unique design for enhanced practicality. While unavailable to outsiders, those who have contributed to Demeniss may be granted the chance to obtain it.
A crown meticulously crafted by the artisans of Demeniss. Adorned with gold and jewels, it was traditionally worn during formal ceremonial events. It is imbued with prestige. Only those who have greatly contributed to Demeniss are permitted to possess it.
A chain mail issued to the Delesyian soldiers. Rendered in Delesyia's vibrant colors, it gives the impression of festival attire. Only those who have contributed to Delesyia are permitted to possess it.
A cloak crafted with the utmost care by a Delesyian artisan. It carries heartfelt thanks to those striving for a more advanced tomorrow. Only those who have contributed to Delesyia are permitted to possess it.
A cloak crafted with great care by a Delesyian artisan of excellent craftsmanship. It's a gift meant to honor enduring friendship with the land of technology, regardless of origin. Only those who have contributed to Delesyia are permitted to possess it.
A helm crafted with great care by a Delesyian artisan of excellent craftsmanship. It's a gift meant to honor enduring friendship with the land of technology, regardless of origin. Only those who have contributed to Delesyia are permitted to possess it.
A crown meticulously crafted by the artisans of Delesyia. Adorned with gold and jewels, it was traditionally worn during formal ceremonial events. It is imbued with prestige. Only those who have greatly contributed to Delesyia are permitted to possess it.
A helm for Urdavah's dragon knights. Stationed between Tommaso and Varnia, they continue to protect the desert's pilgrims to this day. Only those who have contributed to Tashkalp are permitted to possess it.
An armor for Urdavah's dragon knights. Stationed between Tommaso and Varnia, they continue to protect the desert's pilgrims to this day. Only those who have contributed to Tashkalp are permitted to possess it.
A cloak for Urdavah's dragon knights. Stationed between Tommaso and Varnia, they continue to protect the desert's pilgrims to this day. Only those who have contributed to Tashkalp are permitted to possess it.
A helm crafted in the traditional Varnian style. The warriors of Varnia live with pride as guardians of the sacred city, guiding pilgrims who visit their home onto the righteous path. Their helm represents their courage and will to never flee from a battle. Only those who have contributed to Tashkalp are permitted to possess it.
An armor crafted in the traditional Varnian style. The warriors of Varnia live with pride as guardians of the sacred city, guiding pilgrims who visit their home onto the righteous path. One can feel their strong conviction from this gear. Only those who have contributed to Tashkalp are permitted to possess it.
A cloak crafted in the traditional Varnian style. The warriors of Varnia live with pride as guardians of the sacred city, guiding pilgrims who visit their home onto the righteous path. Their cloak represents their respect for the desert god. Only those who have contributed to Tashkalp are permitted to possess it.
A cloak meticulously crafted by the artisans of Varnia. After it was made, it was blessed three times in Atima's name. Only those who have contributed to Tashkalp are permitted to possess it.
A crown meticulously crafted by the artisans of Varnia. Adorned with gold and jewels, it was traditionally worn during formal ceremonial events. It is imbued with prestige. Only those who have greatly contributed to Tashkalp are permitted to possess it.
A kuku pot modified to be carried as a pack. It is designed to lure and collect nearby mechanical insects. It can be further customized with various parts and power sources to collect different materials or even transform into a tool with entirely different functions.
A disruptor reinforced with a kuku pack. By channeling Abyss energy through a kuku pot, it maintains a stable and sustained output. When activated, it emits powerful electromagnetic pulses that shock nearby machines, causing malfunctions and inflicting heavy damage.
A specialized tactical tool crafted from a modified kuku pack. It deploys two miniature Watchers to provide combat support. Once active, they scout the perimeter and open fire without mercy on any enemies they discover to protect their master.
A specialized flight tool crafted from a modified kuku pack. It glides through the air using propulsion from nozzles connected to the pack, powered by burning fuel stored in a pot. However, due to its heavy recoil and a design tailored specifically for orcs, it would likely be difficult for any of the Greymanes to use, except for Oongka.
A specialized gathering tool crafted from a modified kuku pack. It is designed to resonate with the health of nearby plants through the Core of Mortification, refined in the Sanctum of Mortification. The pack emits an invisible, warm energy, causing herbs and flowers to drift naturally into the pot on the wind.
A specialized gathering tool crafted from a modified kuku pack. Its Abyss cell is tuned to emit a frequency that attracts insects, causing them to fly directly into the pot as you wander through the forest. Any captured creatures are preserved in a lively state within the pot.
A communication device created by modifying a kuku pack. Although its operating principles are not yet fully understood, it utilizes the Core of Expiation to project merchants from different locations or eras, enabling the physical exchange of objects. The power of the Abyss facilitates miracles that transcend the very boundaries of time and space.