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Crimson Desert inventory and bag slots

Crimson Desert Inventory Guide — Hernand Commissions, +10 Bag, Greymane 81-Slot Path

No storage chests exist anywhere. Maximize bag slots: +3 per Commission quest, +10 from a hidden Extra Large Bag, +81 from all 27 Greymane Commissions. Full route inside.

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Quick overview

  • Crimson Desert has zero storage chests. What's in your bag is what you carry — period.
  • Default bag is small. By mid-Hernand you'll be drowning in loot if you don't expand.
  • Three sources of slots: Commission quests (+3 each), copper-bought Small Bags (+1, one per vendor), and one hidden Extra Large Bag (+10).
  • Greymane Camp has 27 Commissions worth a combined +81 slots — the biggest single-region payout.
  • Rush bag expansion BEFORE you start hoarding crafting mats, or you'll waste hours dumping junk.

1. No storage chests exist — accept it

  • No house, no inn chest, no banker. Pearl Abyss made carrying capacity a core stat.
  • The Supply Chest at Greymane Camp (via Rory) is shared faction stash, not personal storage.
  • Sell or eat what you don't need. Every village has a vendor — drop loot before pickups.
  • This is why bag expansion isn't optional — it's progression.

2. Commission quests = +3 slots each (priority loop)

  • Commissions are notice-board quests in every settlement. Reward: a Medium Bag (+3 slots).
  • Hernand: Renee, Rhett, Turnali, Alden — clear all four to net +12 within Chapter 1-2.
  • Examples: cook fish porridge for Renee, advertise Alden's shop, deliver letter for Rhett.
  • Stack with main quest progression — most are 5-10 minute side errands.
  • Players hit 200+ slots by mid-Hernand by clearing every notice board they see.

3. Extra Large Bag (+10) — secret respawning location

  • Hidden in a sealed crate near a bandit camp west of Hernand City — exact location varies but spawns near a destroyed cart.
  • Crate respawns on game-day reset, so multiple bags can be stacked over time.
  • Single largest single-source slot bump in the early game.
  • Don't miss it before Chapter 3 — the area gets locked behind a story event.

4. Small Bags from vendors (+1, 50 copper each)

  • Most general goods vendors sell exactly one Small Bag for 50 copper.
  • Visit every vendor in Hernand, Greymane, Calphade, Beighen — easy +20 across early settlements.
  • Vendors don't restock the bag — one-shot purchase per vendor.
  • Buy them BEFORE you start saving for gear — 50 copper is trivial after Act 1.

5. Greymane Camp — +81 slots from 27 Commissions

  • Greymane Camp hosts 27 Commission quests (faction-themed, mostly combat or escort).
  • All 27 give +3 slot bags = +81 total slots, the largest single-region payout in the game.
  • Most unlock progressively as you raise Greymane reputation — clear faction quests first.
  • Combine with Rory's Supply Chest to dump excess loot between commissions.
  • Treat Greymane as your inventory hub for the entire mid-game.

6. What to keep, what to dump

  • Keep: raw meat, common herbs, abyss cores, quest items, food buffs (Fish Porridge, Spicy Stew).
  • Dump: duplicate junk gear, low-tier ores after smithing, generic 'trinket' loot under 5 silver.
  • Sell, don't dump on the ground — every settlement vendor takes anything.
  • Recipe ingredients you've never cooked are not 'just in case' — they're 50% of your bag bloat.

Related Guides

Sources

Information cross-referenced from these sources and verified in-game.