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Crimson Desert mount in motion

Crimson Desert Mounts Guide — All 29: Horses, Bears, Raptors, Wyverns, Mechs

29 mounts total. Stagger a bear → mount it. Wyverns fly + breathe fire. Mechs fly AND shoot missiles. Permanent vs temporary, where each one spawns.

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Quick overview

  • Crimson Desert has 29 mounts spread across horses, bears, raptors, lizards, dinosaurs, dragons, mechs, and vehicles.
  • Permanent mounts: tamed/quest-acquired, registered to your stable, summon anywhere.
  • Temporary mounts: ridden until you dismount or it dies. Bears, wild raptors, hijacked mechs.
  • Horses are the daily driver — fastest sustained land speed, infinite stamina with the right skill.
  • Wyverns and mechs are mid-late game and require specific quest unlocks.

1. Horses — your daily driver

  • First permanent mount: Greymane horse, given Chapter 1 by Rory.
  • Tier-2 horses sold at Hernand and Beighen stables: 200-1,000 silver.
  • Wild horses spawn in plains east of Hernand City — lasso to tame.
  • Sprint costs stamina; the Iron Lungs skill (Best Skills tree) makes long rides cost nothing.
  • Whistle to summon — works anywhere your stable knows about.

2. Bears — stagger and ride

  • Find a brown bear (Duskwoods, Pailune slopes). Damage until staggered.
  • When staggered, a Mount prompt appears — press it.
  • Bears are temporary mounts: ride until they die or you dismount.
  • Charge attack one-shots most bandit groups — great for camp clears.
  • Don't try this on Snow Bears (Pailune) below level 25 — they hit hard.

3. Raptors and lizards — speed demons

  • Raptors live in Crimson Desert region — high speed, decent stamina, bite damage.
  • Tame via lasso during Greymane faction quests, or hijack temp ones in the wild.
  • Faster than horses on rough terrain — preferred for desert traversal.
  • Cave lizards (Abyss) are smaller, slower, but climb walls — niche pathfinding tool.

4. Wyverns and dragons — flying combat

  • Wyverns unlock through a mid-game Pailune quest chain (~Chapter 6).
  • Fly long distances and breathe fire — clears entire bandit fortresses in one strafing pass.
  • Stamina-bar limits flight time; land to refresh.
  • The final dragon is a story-locked mount tied to the endgame — no spoilers, but it's the strongest.
  • Register fee at the Wyvern stable: ~5,000 silver. Save your gambling silver for it.

5. Mechs — overpowered late-game

  • Dwarven mechs unlock in Delesyia after the underground city quest line.
  • Run on land, FLY, AND shoot missiles. No stamina drain.
  • Bandit camps and even mini-bosses melt to mech missile salvos.
  • Cooldown on missiles; melee strike still deals stagger damage between volleys.
  • Cannot enter dungeons or some narrow areas — keep a horse on standby.

6. Stable system and registration

  • Stables in Hernand, Beighen, Calphade, Greymane Camp share inventory — register once, summon anywhere.
  • Each new permanent mount costs a registration fee (50-5,000 silver depending on type).
  • You can rename mounts and equip cosmetic gear (saddles, armor) per mount.
  • Mount HP regenerates over time when stabled — no need to feed manually.

Related Guides

Sources

Information cross-referenced from these sources and verified in-game.