
Crimson Desert Mounts Guide — All 29: Horses, Bears, Raptors, Wyverns, Mechs
29 mounts total. Stagger a bear → mount it. Wyverns fly + breathe fire. Mechs fly AND shoot missiles. Permanent vs temporary, where each one spawns.
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Quick overview
- Crimson Desert has 29 mounts spread across horses, bears, raptors, lizards, dinosaurs, dragons, mechs, and vehicles.
- Permanent mounts: tamed/quest-acquired, registered to your stable, summon anywhere.
- Temporary mounts: ridden until you dismount or it dies. Bears, wild raptors, hijacked mechs.
- Horses are the daily driver — fastest sustained land speed, infinite stamina with the right skill.
- Wyverns and mechs are mid-late game and require specific quest unlocks.
1. Horses — your daily driver
- First permanent mount: Greymane horse, given Chapter 1 by Rory.
- Tier-2 horses sold at Hernand and Beighen stables: 200-1,000 silver.
- Wild horses spawn in plains east of Hernand City — lasso to tame.
- Sprint costs stamina; the Iron Lungs skill (Best Skills tree) makes long rides cost nothing.
- Whistle to summon — works anywhere your stable knows about.
2. Bears — stagger and ride
- Find a brown bear (Duskwoods, Pailune slopes). Damage until staggered.
- When staggered, a Mount prompt appears — press it.
- Bears are temporary mounts: ride until they die or you dismount.
- Charge attack one-shots most bandit groups — great for camp clears.
- Don't try this on Snow Bears (Pailune) below level 25 — they hit hard.
3. Raptors and lizards — speed demons
- Raptors live in Crimson Desert region — high speed, decent stamina, bite damage.
- Tame via lasso during Greymane faction quests, or hijack temp ones in the wild.
- Faster than horses on rough terrain — preferred for desert traversal.
- Cave lizards (Abyss) are smaller, slower, but climb walls — niche pathfinding tool.
4. Wyverns and dragons — flying combat
- Wyverns unlock through a mid-game Pailune quest chain (~Chapter 6).
- Fly long distances and breathe fire — clears entire bandit fortresses in one strafing pass.
- Stamina-bar limits flight time; land to refresh.
- The final dragon is a story-locked mount tied to the endgame — no spoilers, but it's the strongest.
- Register fee at the Wyvern stable: ~5,000 silver. Save your gambling silver for it.
5. Mechs — overpowered late-game
- Dwarven mechs unlock in Delesyia after the underground city quest line.
- Run on land, FLY, AND shoot missiles. No stamina drain.
- Bandit camps and even mini-bosses melt to mech missile salvos.
- Cooldown on missiles; melee strike still deals stagger damage between volleys.
- Cannot enter dungeons or some narrow areas — keep a horse on standby.
6. Stable system and registration
- Stables in Hernand, Beighen, Calphade, Greymane Camp share inventory — register once, summon anywhere.
- Each new permanent mount costs a registration fee (50-5,000 silver depending on type).
- You can rename mounts and equip cosmetic gear (saddles, armor) per mount.
- Mount HP regenerates over time when stabled — no need to feed manually.
Related Guides
- Crimson Desert Beginner Guide: 10 Things to Do FirstSkip the rookie mistakes. The 10 most important things to do first in Crimson Desert — controller setup, stat priority, inventory, food, fast travel, and silver.
- Best Skills to Unlock First in Crimson DesertThe 9 skills every Kliff should unlock in the first 10 hours — from Dodge (perfect dodge) to Nature's Echo and Blinding Flash Finisher.
- Crimson Desert: All Bosses Guide & Hardest Boss Tier ListUniversal boss prep, the 3 hardest bosses (Beloth, Ator, The Forgotten General), and how to beat the final boss Umbra — plus regional boss counts and Watch & Learn farming.
- Crimson Desert Card Games — Duo, Five-Card, Save-Scum & Cheat AbilitySave-scum gambling prints 2,000+ silver / 30 min at the Beighen Five-Card table. Plus how to unlock the Cheat ability by spotting a blue-outlined opponent.
Sources
Information cross-referenced from these sources and verified in-game.